Assets
1 2 3 4   ASSETS
ASSET 3: CREATURES!

ASSETS

Here is a list of all assets used in the code:

LEVEL 1:
AIai_alien05,   ai_alienplanet02,   ai_jewels (5x3)
SOUNDS > AMBIENTsynth_magestic
zapp_assets = ["ai_alien05.png", "ai_alienplanet02.jpg", "ai_jewels.png", "synth_magestic.mp3"];
zapp_path = "https://zimjs.org/assets/";
LEVEL 2:
AIai_monster10,   ai_trees02 (5x4)
SOUNDS > CREATURESmumble
SOUNDS > NOISESclink_bonk,   falling_down
zapp_assets = ["ai_monster10.png", "ai_trees02.png", "mumble.mp3", "clink_bonk.mp3", "falling_down.mp3"];
zapp_path = "https://zimjs.org/assets/";
LEVEL 3:
AIai_monster10,   ai_monster17,   ai_trees02 (5x4)
SOUNDS > ORIGINALbounce,   warble
zapp_assets = ["ai_monster10.png", "ai_monster17.png", "ai_trees02.png", "bounce.mp3", "warble.mp3"];
zapp_path = "https://zimjs.org/assets/";

SPELLS

Here is a list of all spells used in the code:

LEVEL 1: Pic Aud Sprite Label tap animate wiggle pos mov alp reg sca scaleTo center Emitter
LEVEL 2: Pic Aud Sprite Rectangle Label tap noMouse animate wiggle loop cur pos loc alp reg sca lighten
LEVEL 3: Pic Aud Sprite Rectangle tap hitTestBounds animate loop pos loc mov alp reg addTo lighten

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